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Post by Kuracynn on Jul 16, 2006 22:42:51 GMT -5
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Post by Kuracynn on Sept 1, 2006 2:55:33 GMT -5
We should be here in the next month or so if we keep up our progression as well as we do.
So I thought I would share a healing strategy I heard for this fight.
You need at least 2 tanks for this fight. We have no shortage of that. Each tank gets two healers. Preferably a priest or two each. We shall call these groups "teams" so the two teams will look like this.
Team one: Tank, healer, Healer (maybe throw in a mage) Team Two: Tank, Healer, Healer (again with the mage)
The teams work in a rotation. A mage is also needed on standby with their finger on the trigger of a low rank polymorph.
Why a low rank you say? Easy. The mind control does not last long and dispelling a polymorph is a waste of mana. So you use a low rank one so the Mind control wears off at about the same time the polymorph does.
Back to the point. The first Tank/healers team will do their thing. After a while the target of Hakkar (The Tank) will be mind controlled. Its just like what happens when a hoodoo piles are opened. The mage casts the polymorph and the Second team takes over where the first one left off. While the second team is in action the first teams healers should not be healing anyone. They should be wanding the boss to Regen their mana.
After a while Team two's Tank will get mind controlled again. OH NOES!!! Lucky for all you squisheys the first teams Tank is at 100%, their healers have their mana topped off AND the tank is ready to take the aggro back.
Team Two's Tank and Healers do what Team one just did and BAM, they are ready for the next mind control.
Wash, Rinse, repeat, collect lewt.
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Post by Beautiqea on Sept 1, 2006 10:56:32 GMT -5
you forgot conditioner!!! no one should have frizzy hair while collecting phatty lewts. plus one must be particularly purtiful in case of phatty lewt and Dead Hakkar screen shots
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Post by Kuracynn on Sept 1, 2006 14:54:36 GMT -5
Yes, this is true.
One needs to look their best when I post the screenshot on the Cenerion Circle boards.
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Azubis
Junior Member
Posts: 85
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Post by Azubis on Sept 5, 2006 6:53:08 GMT -5
I've already informed Kura of this, but I feel it needs to be posted. Hakkar apparently has an extremely high resistence to all forms of taunting. Thus the only way to tank him seems to be for the 2 tanks to create an immense lvl of threat prior to eveyrone else attacking. If a tank cannot grab the agro(as was the consistent case with me when I tried to taunt him last week) then everyone needs to do their best to not do anything to him. Essentially once agro is lost he must be treated like the Bloodlord in that no one is to do anything to him, best accomplished by double taping the esc key as with Mandikur.
How exactly a tank gains agro without taunting eludes me, short of series of high threat blows(revenge, sunder spam etc).
Yeah maybe their's more to this that i'm missing. Just seems weird that the only way to really grab agro is well useless... >.<
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Post by Kuracynn on Sept 5, 2006 10:40:54 GMT -5
How exactly a tank gains agro without taunting eludes me, short of series of high threat blows(revenge, sunder spam etc). Welcome to the wonderful world of end-game tanking. Your membership card is in the mail. If you ever get a chance to do Onyxia I would recomend going just to see how its done. The first step is to let the main tank do their thing for at least 30 seconds. Usually longer. Onyxia is Immune to taunt and does several full aggro wipes during the fight. So there are a couple of minutes where you just sort of stand there doing nothing. We will get him. I have no doubt of that. Just need a little more practice.
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