Post by Merelinaus on Apr 24, 2008 23:17:25 GMT -5
I've been raiding with RoA now for a bit over a month, and I've observed a few trends that concern me. Treat this as constructive criticism, whining, or venting if you will, but it is a concern not just for me. So, here goes:
1) This guild, as of late, has talked a lot about "progression." But, I think we need to define exactly what "progression" is. Raid leadership has, for the past 3-4 weeks, been attempting to rally enough support from our weekly Karazhan group (which pretty much has turned Kara into a loot/badge farm) to go into Zul'Aman. However, I don't think Zul'Aman our ultimate goal. In fact, it seems rather short-sighted. The original raid progression in Burning Crusade put Gruul's Lair after Karazhan. The addition of Zul'Aman is sort of a segue from the original progression. There has been a lot of talk lately about Gruul's Lair. I've seen guilds set up (much more successfully than we are) for Gruul's Lair. Typical gearing for a new raiding guild starts with a core of 10 people who gear out of Kara. Once everyone in that group has most of their gear out of Kara, the group keeps key members (usually Healers and Tanks) and rotates in a new group of DPS. When the two teams of DPS are about equally geared, it becomes a straight rotation. When we started Karazhan, we had 10 people, so it was okay for us to treat it as a badge and loot farm. However, as Kuracynn was so nice to point out, we have expanded, and every new member (four completely new, by my count) wants one of our highly-coveted raid spots. This causes a small problem. Toes have been stepped on, whether it be intentional or accidental, and the guild is beginning not to meet those expectations. If the goal of RoA is truly to progress, we need to take a hard look at what priority is given in handing out these spots. I know that current raid leadership has very high expectations of commitment to the raid and showing up no matter what we do. I think we need a clear outline of what commitment to the raid is; because, if you ask me, there's a lot more to it than just showing up week to week. Kura touched a little on this in a recent conversation I had with him. Things like effort into bettering the raid group as a whole--including things like giving up raid spots when there is a lesser-geared person who needs more than badges of justice. I know I'm guilty of not doing this, and I know I'm not the only one. It's cool having more than a stack of void crystals in the bank and I really love having 130 Badges of Justice. However, it makes me feel a little bit guilty knowing that 22 of those were earned at the expense of adding a raid member by helping him gear. Frankly, I think helping people who aren't geared for Karazhan should be counted toward helping the raid, because overall, it is better for the raid. We can't do Gruul's lair with 10 people, after all. Basically, this one boils down to this:
While we are a close-knit raid group, we have newcomers who are very good players and some are better geared than others. Until we can provide enough spots in Karazhan (i.e. the mysterious second Karazhan raid that hasn't gotten off the ground yet) I think that the prioritization needs to be rethought a little before spots are given out each week.
-My solution: ROTATIONS. Let me explain: We, as a guild, are overgeared for Karazhan. I don't think I'm alone in my thoughts that every fight in that castle is a joke, save maybe Nightbane. If the guild truly wants to progress (to 25-man instances) we need to set up a rotation, primarily of DPS. I have no doubt in my mind that we can clear Kara even if we rotate in people in sub-par gear. I know we can do this, because we've done it. My first week in Kara, we cleared all but Nightbane and I was under-geared. We've PuGed a rogue in greens and cleared the top of Karazhan without much issue. If we write a schedule of what DPS players are going which week, we can avoid hurt feelings and frustration caused by prepping, completely, and then not getting a spot. Also, if we know in advance who is scheduled for what week, those who only do Kara for the badges can set up with badge-farming groups instead, so that our guild members who need more than badges can have a chance at them. Those in need of the most pieces should be in the rotation most frequently (they're more likely to have fewer badges, anyway), while those who only need 2-3 items should only be in the rotation for the bosses they need. On off-weeks, people could either line up their own Kara group, or do something other than raid .
2) Our guild, from my perspective, is really nice. But, I've been with you guys for quite a while. It has been brought to my attention that some members of the guild get a bit flaky when it comes to doing something that doesn't involve the much-loved Badges of Justice. This is not a criticism of all guild members. Some members have been more than helpful and jump at the opportunity to work with myself, Blorr, and Kryssy in the never-ending quest to get Blorr into Karazhan. However, other members of the guild turn a deaf ear to anything not immediately followed by "heroic." What's worse is that this only seems to be a problem when I'm not available and Blorr is trying to organize his own group with the guild. I'm not delusional enough to think that I have that much influence in the guild; however, I am curious to know why people are willing to go in a group I've organized, regardless of heroic status, but not one Blorr has organized. Most people who have played with Blorr know that he is a very good healer and is an overall nice guy. He doesn't bite. I like to think that I'm friends with some of the guild members, but part of being a guild is getting to know the other members, one of the best ways to do that is to group with them. This point kind of segues into my next point, so I'll just move on to that one.
3) The world does not revolve around Badges of Justice. I know that the Shattered Sun Offensive added some RIDICULOUSLY good gear that use these magical little Epic items as currency; however, this gear is not the be-all and end-all gear in the game. Better gear can, and will, be obtained by guilds that work to progress. Part of progression is having 25 raid-quality players who can get together regularly to own the hell out of some ugly mobs with skulls for levels. I know that I want a lot of that gear. However, I also recognize that it is in the raid and the guild's best interest if I forgo a week or two in Kara in order to grant a lesser-geared person a chance to get in. It is also in the raid's and guild's best interest to sacrifice a little personally to better the group as a whole. Sometimes this means doing a non-heroic, sometimes, it means going all the way out to Hellfire Peninsula to help someone do a quest. Bettering the guild and raid as a whole takes many forms. I don't know if many of you don't know all the ways we can benefit or possibly you don't care, but what I do know is that we don't do enough of this. There are countless threads on the boards from previous times to this effect. So, I'll conclude with my suggestions for improvement:
1) Require a posting by every active raider for every character they raid on with what gear they need (and these lists should be checked against the armory to see if they missed anything). If someone doesn't know what they need out of Karazhan (while highly unlikely) they should seek help in finding out what they need.
2) Write out a rotation of DPS players (and this will entail a rotation of tanks, as well, due to DPS alts) with high priority given to those who need the most loot. Make sure that the rotation is public and possibly keep a list of alternates in case life gets in the way or (heaven forbid) someone just doesn't show up.
3) Don't be afraid to group with People who aren't yet 70 or can't do heroics. I know that everybody's time is precious, but in the long run, you are bettering RoA's chances of progression.
4) Learn to see past the purple items. This goes back a little bit to number 3. I know that we all want to be in all epics and we all want to have every upgrade, but we can't get every upgrade until we're farming Sunwell Plateau, and last I checked, we were quite a ways from that. Progression takes time, and sometimes your time is better spent helping us get to the 25 total raiders mark (we're not there yet and we can't progress until we are).
That's all. If I've pissed anyone off, so be it...let the flame war begin. These are just my observations as of late. Do what you will with them. But please, for the love of god, if you have something to say about anything I've said here, say it to me. I don't need half a guild talking behind my back like a bunch of Jr. High Girls. We're all adults.
1) This guild, as of late, has talked a lot about "progression." But, I think we need to define exactly what "progression" is. Raid leadership has, for the past 3-4 weeks, been attempting to rally enough support from our weekly Karazhan group (which pretty much has turned Kara into a loot/badge farm) to go into Zul'Aman. However, I don't think Zul'Aman our ultimate goal. In fact, it seems rather short-sighted. The original raid progression in Burning Crusade put Gruul's Lair after Karazhan. The addition of Zul'Aman is sort of a segue from the original progression. There has been a lot of talk lately about Gruul's Lair. I've seen guilds set up (much more successfully than we are) for Gruul's Lair. Typical gearing for a new raiding guild starts with a core of 10 people who gear out of Kara. Once everyone in that group has most of their gear out of Kara, the group keeps key members (usually Healers and Tanks) and rotates in a new group of DPS. When the two teams of DPS are about equally geared, it becomes a straight rotation. When we started Karazhan, we had 10 people, so it was okay for us to treat it as a badge and loot farm. However, as Kuracynn was so nice to point out, we have expanded, and every new member (four completely new, by my count) wants one of our highly-coveted raid spots. This causes a small problem. Toes have been stepped on, whether it be intentional or accidental, and the guild is beginning not to meet those expectations. If the goal of RoA is truly to progress, we need to take a hard look at what priority is given in handing out these spots. I know that current raid leadership has very high expectations of commitment to the raid and showing up no matter what we do. I think we need a clear outline of what commitment to the raid is; because, if you ask me, there's a lot more to it than just showing up week to week. Kura touched a little on this in a recent conversation I had with him. Things like effort into bettering the raid group as a whole--including things like giving up raid spots when there is a lesser-geared person who needs more than badges of justice. I know I'm guilty of not doing this, and I know I'm not the only one. It's cool having more than a stack of void crystals in the bank and I really love having 130 Badges of Justice. However, it makes me feel a little bit guilty knowing that 22 of those were earned at the expense of adding a raid member by helping him gear. Frankly, I think helping people who aren't geared for Karazhan should be counted toward helping the raid, because overall, it is better for the raid. We can't do Gruul's lair with 10 people, after all. Basically, this one boils down to this:
While we are a close-knit raid group, we have newcomers who are very good players and some are better geared than others. Until we can provide enough spots in Karazhan (i.e. the mysterious second Karazhan raid that hasn't gotten off the ground yet) I think that the prioritization needs to be rethought a little before spots are given out each week.
-My solution: ROTATIONS. Let me explain: We, as a guild, are overgeared for Karazhan. I don't think I'm alone in my thoughts that every fight in that castle is a joke, save maybe Nightbane. If the guild truly wants to progress (to 25-man instances) we need to set up a rotation, primarily of DPS. I have no doubt in my mind that we can clear Kara even if we rotate in people in sub-par gear. I know we can do this, because we've done it. My first week in Kara, we cleared all but Nightbane and I was under-geared. We've PuGed a rogue in greens and cleared the top of Karazhan without much issue. If we write a schedule of what DPS players are going which week, we can avoid hurt feelings and frustration caused by prepping, completely, and then not getting a spot. Also, if we know in advance who is scheduled for what week, those who only do Kara for the badges can set up with badge-farming groups instead, so that our guild members who need more than badges can have a chance at them. Those in need of the most pieces should be in the rotation most frequently (they're more likely to have fewer badges, anyway), while those who only need 2-3 items should only be in the rotation for the bosses they need. On off-weeks, people could either line up their own Kara group, or do something other than raid .
2) Our guild, from my perspective, is really nice. But, I've been with you guys for quite a while. It has been brought to my attention that some members of the guild get a bit flaky when it comes to doing something that doesn't involve the much-loved Badges of Justice. This is not a criticism of all guild members. Some members have been more than helpful and jump at the opportunity to work with myself, Blorr, and Kryssy in the never-ending quest to get Blorr into Karazhan. However, other members of the guild turn a deaf ear to anything not immediately followed by "heroic." What's worse is that this only seems to be a problem when I'm not available and Blorr is trying to organize his own group with the guild. I'm not delusional enough to think that I have that much influence in the guild; however, I am curious to know why people are willing to go in a group I've organized, regardless of heroic status, but not one Blorr has organized. Most people who have played with Blorr know that he is a very good healer and is an overall nice guy. He doesn't bite. I like to think that I'm friends with some of the guild members, but part of being a guild is getting to know the other members, one of the best ways to do that is to group with them. This point kind of segues into my next point, so I'll just move on to that one.
3) The world does not revolve around Badges of Justice. I know that the Shattered Sun Offensive added some RIDICULOUSLY good gear that use these magical little Epic items as currency; however, this gear is not the be-all and end-all gear in the game. Better gear can, and will, be obtained by guilds that work to progress. Part of progression is having 25 raid-quality players who can get together regularly to own the hell out of some ugly mobs with skulls for levels. I know that I want a lot of that gear. However, I also recognize that it is in the raid and the guild's best interest if I forgo a week or two in Kara in order to grant a lesser-geared person a chance to get in. It is also in the raid's and guild's best interest to sacrifice a little personally to better the group as a whole. Sometimes this means doing a non-heroic, sometimes, it means going all the way out to Hellfire Peninsula to help someone do a quest. Bettering the guild and raid as a whole takes many forms. I don't know if many of you don't know all the ways we can benefit or possibly you don't care, but what I do know is that we don't do enough of this. There are countless threads on the boards from previous times to this effect. So, I'll conclude with my suggestions for improvement:
1) Require a posting by every active raider for every character they raid on with what gear they need (and these lists should be checked against the armory to see if they missed anything). If someone doesn't know what they need out of Karazhan (while highly unlikely) they should seek help in finding out what they need.
2) Write out a rotation of DPS players (and this will entail a rotation of tanks, as well, due to DPS alts) with high priority given to those who need the most loot. Make sure that the rotation is public and possibly keep a list of alternates in case life gets in the way or (heaven forbid) someone just doesn't show up.
3) Don't be afraid to group with People who aren't yet 70 or can't do heroics. I know that everybody's time is precious, but in the long run, you are bettering RoA's chances of progression.
4) Learn to see past the purple items. This goes back a little bit to number 3. I know that we all want to be in all epics and we all want to have every upgrade, but we can't get every upgrade until we're farming Sunwell Plateau, and last I checked, we were quite a ways from that. Progression takes time, and sometimes your time is better spent helping us get to the 25 total raiders mark (we're not there yet and we can't progress until we are).
That's all. If I've pissed anyone off, so be it...let the flame war begin. These are just my observations as of late. Do what you will with them. But please, for the love of god, if you have something to say about anything I've said here, say it to me. I don't need half a guild talking behind my back like a bunch of Jr. High Girls. We're all adults.